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Soul Calibur


Soul Calibur is the spirit sword created to combat Soul Edge and is known as the protagonist in the Soul series. However it grew into an antagonistic role in later games; its spirit form Elysium served as the main villain and final boss of Soulcalibur V.




Soul Calibur



Much like Soul Edge, Soul Calibur takes on various forms throughout the series but her form is most commonly some type of sword. In contrast to Soul Edge's flesh and bone-like forms with an eye as the core, Soul Calibur has a crystalline and ice-like design with a glowing sphere. In her first appearance, Soul Calibur is disguised as a Chinese Sword with a thin blade called Krita-Yuga. After revealing herself to Xianghua, she takes on the form of a shimmering blue sword with a winged handguard where a crystal lies within. The blade itself also gains a bit of width with a forked design. She retains this design until she is grasped by Siegfried where then by she takes on a more crystalline appearance. Reflecting Siegfried's nature, she also grows into a large two-handed sword with an elaborate hand guard where her glowing core floats disembodied within. By the time of Soulcalibur IV, the sword becomes nothing more than a large crystalline/ice structure vaguely resembling a sword, including the hilt, possibly showing how unstable the swords powers had become. In Soulcalibur V, she reverts to her original size from her debut and has a more sleek appearance. The handguard now features her face, much like Soul Edge's skull. When Patroklos's resolve becomes strengthened, she becomes a much slimmer blade and even forms a sheath. Both the sheath and the blade's blunt edge are lined with various runic symbols. Aside from its usual appearances, Soul Calibur seems to be able to morph into various more "ordinary" looking weapons without the general crystalline form as a form of disguise, such as the Krita Yuga jian form used by Xianghua or the inert, decorative Zweihander sword available for Siegfried as Soul Calibur (Hidden). The sword can also assume her original form when the spirit of the sword, Elysium, mimics Leixia's fighting style.


Much like Soul Edge, Soul Calibur boasts a grand amount of strength, more than any other weapon in the games where she is featured as an unlockable weapon. In contrast to Soul Edge's parasitic nature, Soul Calibur acts more symbiotic, granting her users near infinite vigor as usage of the weapon constantly regenerates health at the same rate Soul Edge drains it along with greater defense. Several characters in Soulcalibur II and III can utilize the weapon as their ultimate, namely those of good alignment though Siegfried as Nightmare in SCII can also use her as well.


Nonetheless, the tribe that was tasked with guarding the sword slowly purified it to the point that it could be considered a holy weapon, while keeping dormant the dark soul that rested within the sword. The guardians lived in seclusion, passing the sword from generation to generation in secret. Whenever a warrior vowed to take on Soul Edge on his own, Soul Calibur appeared to prevent the cursed sword from causing any more damage. When wielded by King Arthur it was referred to as Excalibur. Soul Calibur finally appeared, somehow transformed into a different shape, as one of the Ling-Sheng Su Temple treasures, a sword called Krita-Yuga.


Patroklos found his sister, rampaging as a monster and devouring souls for Soul Edge. After defeating her in battle, he stabbed her in the stomach. As Pyrrha's body began to crystallize, Elysium congratulated Patroklos on destroying Soul Edge, stating that the world is now an utopia of order.


There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, Soul Edge (or Soul Blade outside Japan), was released as an arcade game in 1995 and was later ported to video game consoles; the widespread success of its first sequel Soulcalibur in 1998 led to Soulcalibur becoming the name of the franchise, with all subsequent installments also using the name. More recent games in the series have been released for consoles only and have evolved to include online playing modes.


Project Soul is the internal Namco development group responsible for the Soulcalibur franchise after the release of Soulcalibur II. Although the games are usually credited to Namco itself, the team established its name to draw attention to the group's combined accomplishments.[2]


All games in the series before Soulcalibur III were originally released as arcade games, and subsequently ported to home consoles. The ported versions are known for their extra features, including characters, weapons, costumes, art galleries, martial arts demonstrations and involved single-player modes, when compared to the original arcade versions. For example, Seung Han Myong (Romanized in later games as Seong Han-myeong) is not featured in the arcade version of Soul Edge and in home versions there is a role-playing-type mode titled "Edge Master" where the player can unlock various items including weapons for the default characters.


2002's Soulcalibur II further improved and expanded on the Soulcalibur original, in both graphics and gameplay. Soulcalibur II was released in arcade format three years after the previous release in the series, and was subsequently ported to all three active sixth-generation consoles. This is the first game in the Soulcalibur series to feature characters in other media, such as Link from Nintendo's The Legend of Zelda, playable on the GameCube. Featured on the PlayStation 2 version's roster is Heihachi Mishima of Tekken, while Image Comic's character Spawn was an addition for the Xbox version.


A high definition-optimized enhanced port of the game, entitled Soulcalibur II HD Online, was released in November 2013, and features revamped HD visuals, online play, and trophy/achievement support. It is a digital release and is available through Microsoft's Xbox Live Arcade and Sony's PlayStation Network digital storefronts. Being based on the original PlayStation 2 and Xbox releases, both ports include the two guest characters (Heihachi Mishima and Spawn) who were originally exclusive to each platform.


Breaking with tradition, the PlayStation 2 version of Soulcalibur III was released in 2005 before an Arcade Edition was seen. It used a different graphics engine. Soulcalibur III contains a new single-player mode called "Tales of Souls", a story mode in which the player can make course-altering decisions. Arenas are more interactive, for example with rocks breaking if a character were to impact against them. Soulcalibur III is the first game in the series to feature a character creation system, and features a story mode called "Chronicles of the Sword" which is a mode with some strategic aspects for created characters. It is the only game in the Soulcalibur series to be THX approved.[6]


Released in 2008 for the PlayStation 3 and Xbox 360, the fourth installment of the series is the second game with no arcade release prior to the release of the home game, as well as being the first to take bouts online and the last game to conclude the 1590 A.D. trilogy. Soulcalibur IV introduces new gameplay mechanics into the series in the form of damage-absorbing armor (that can be shattered) and Critical Finishes (both tied to the new Soul Gauge). Like Soulcalibur II, the fourth game also included cameos from different media. The Star Wars character Darth Vader is a playable character on the PlayStation 3 version, while Yoda is for the Xbox 360 version. Each character was also available for download on the consoles in which they do not appear. Both versions of the game include the Apprentice character from Star Wars: The Force Unleashed. Like Soulcalibur III, the game includes a character creation system with various customizable parts, some of which have to be unlocked. These characters can be taken into online bouts, which in itself is a new addition to the series. However, unlike Soulcalibur III, the only available weapon disciplines are taken from the existing roster and there are no unique disciplines for created characters.


Released in 2012 for the PlayStation 3 and Xbox 360, Soulcalibur V is the sixth installment of the series and the second game to take bouts online, as well as the last installment to conclude the original timeline story. Like the other Soulcalibur series, this game features guest characters; in this case Ezio Auditore da Firenze from the Assassin's Creed series and as well as the fighting style of Devil Jin from the Tekken series.


Soulcalibur VI was released in 2018. While the storyline takes place after the fifth game, it act as a soft reboot, taking the series back to mostly reimagined after Soul Edge and eventually set in a new timeline. Like Tekken 7, it uses Unreal Engine 4, and features downloadable guests, while one guest character (Geralt of Rivia from The Witcher series) acts as one of the base roster and plays a vital role on the storyline.


Released in 2007 for the Wii, Soulcalibur Legends is the series' first spin-off title. Departing from the usual fighting game genre, it is an action-adventure game with elements of hack and slash, in which the player controls one out of the game's seven playable characters through a level infested with enemies and defeats the boss in the end. It features competitive and cooperative gameplay in addition to the single-player mode. Soulcalibur Legends, although set between the events of Soul Edge and Soulcalibur, is non-canon to the series.


Released in 2009 for the Sony PSP, Soulcalibur: Broken Destiny is the first portable installment of the Soulcalibur series. It uses many of the features used in Soulcalibur IV, such as the soul crush, armor destruction, critical finishers, and Character Creation, and also brings in some new features such as new lighting effects for stages that correspond to different times of day, and the new Gauntlet Story mode. The game's features are similar to Soulcalibur IV, including its customization features, but it introduced a new character named Dampierre, a conman who wears twin blades on his wrists. In addition, Kratos from the God of War franchise appears as a guest character. Broken Destiny received very positive reviews. 041b061a72


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